Hello! I was recently working on implementing gravity into my game when I realized I must first add acceleration and deceleration. Gravity is practically acceleration upwards into the air, deceleration, and then acceleration towards the ground, so I figured I would work on that first.
So far, it's coming along, however I am stuck with a particular bug that causes the player to become stuck in a block he collided with. So, working on that today.
Hopefully, once I get this all taken care of, gravity will be implemented. Once I get player physics implemented into my game, I shall post another video.
Until then, see ya!
- Falcon Five